avatar

AV-uh-tar /ˈævətɑː/
nounB2TOEFL
generaltechnical

An icon or figure representing a particular person in a video game, internet forum, or other virtual environment.

In gaming, an avatar can range from a simple 2D profile picture to a fully customizable, three-dimensional character that the player controls.

The story behind the word. In Hinduism, an avatar is the physical descent or incarnation of a deity on Earth. The term was adopted by early virtual reality and gaming pioneers in the 1980s to describe the digital manifestation of a real person descending into a virtual world.

Word relationships

  • character: 'Character' implies a persona with its own story, while 'avatar' is specifically the player's direct digital proxy or representation.
  • persona: 'Persona' is a social role or character adopted by a person, whereas 'avatar' is the concrete visual representation of that role in a digital space.

Commonly confused with

  • profile: A profile is a collection of user data and settings, whereas an avatar is the visual character representing that user.

Collocations

  • digital avatar
  • custom avatar
  • avatar creation
  • virtual avatar

Example sentences

  • "She spent hours customizing her avatar, choosing everything from the color of its eyes to the style of its armor." Discussing character customization in an online role-playing game.

Memory hook

Think of the movie 'Avatar', where humans project their minds into blue alien bodies to interact with a new world. An avatar is your digital star in the virtual world.

When not to use

Do not use 'avatar' to refer to a real-world physical representation or a simple photograph of a person, unless it is being used in a digital context.

Fun facts

  • The term 'avatar' was first used in a video game context in the 1985 game 'Ultima IV: Quest of the Avatar', where the player's ethical choices shaped their character.

Related words

multiplayer, sandbox

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