interactivity

in-ter-ak-TIV-uh-tee /ˌɪn.tər.ækˈtɪv.ə.ti/
nounB2TOEFLIELTS
academictechnical

The degree to which a digital system or educational program responds to user input and fosters dynamic exchange.

Focuses on two-way engagement between user and software or teacher and learner.

The story behind the word. Formed from 'inter-' (between) and 'active'. Coined in the mid-20th century to describe computer systems where user commands altered program output immediately.

Word relationships

  • engagement: Broader emotional/mental involvement, while interactivity is mechanical or procedural exchange.
  • reciprocity: Refers to mutual exchange of benefits, not technical software responses.
  • passivity: Receiving input without responding or acting.

Commonly confused with

  • engagement: Interactivity provides the functional tools; engagement is the resulting student attention.

Word family

  • interactive (adjective): Allowing two-way flow of information
  • interact (verb): To act upon one another

Collocations

  • high interactivity
  • user interactivity
  • interactivity tools

Example sentences

  • "High interactivity in online modules prevents student passive boredom and increases memory retention." Instructional Design

Memory hook

INTER + ACTIVITY = Action going between two sides. Two-way action.

When not to use

Do not use for static lectures or unidirectional television broadcasts.

Fun facts

  • Early educational software in the 1970s used interactive branching paths called 'programmed learning'.
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